Kakuro — Quick rules

Goal of the game

Fill every white cell so that each horizontal and vertical run reaches its clue total, with no repeated digit inside that run.

Rules

Rule 1

Fill white cells with digits from 1 to 9.

Rule 2

Each clue gives the sum required for its run of white cells.

Rule 3

A digit cannot repeat within the same run.

Rule 4

Every white cell belongs to one horizontal run and one vertical run, so the two constraints meet in that cell.

Every DIGIGMA puzzle has a logical solution. You do not need to guess.

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