Kakuro — Quick rules
Goal of the game
Fill every white cell so that each horizontal and vertical run reaches its clue total, with no repeated digit inside that run.
Rules
Rule 1
Fill white cells with digits from 1 to 9.
Rule 2
Each clue gives the sum required for its run of white cells.
Rule 3
A digit cannot repeat within the same run.
Rule 4
Every white cell belongs to one horizontal run and one vertical run, so the two constraints meet in that cell.
Every DIGIGMA puzzle has a logical solution. You do not need to guess.